# Recommended Config Settings

##### This page lists specific settings that we recommend you always have defined, either in an autoexec.cfg or a custom.cfg

If you want to see more details on any of these or more, you can view all configuration commands here: [https://developer.valvesoftware.com/wiki/List\_of\_Team\_Fortress\_2\_console\_commands\_and\_variables](https://developer.valvesoftware.com/wiki/List_of_Team_Fortress_2_console_commands_and_variables)

#### **hud\_combattext\_batching 1**  
If set to 1, damage numbers that are too close together are added together.

#### **hud\_combattext\_batching\_window 2**  
Maximum delay in second between damage events in order to batch numbers.

#### **cl\_disablehtmlmotd 0** Setting to 0 will ensure HTML MOTD's are enabled. Useful for viewing logs after games.

#### **tf\_use\_match\_hud 1** Shows both teams players at the top of your screen. Should already be on by default, but some configs might break.

#### **hud\_classautokill 0** Setting to 0 prevents the game from killing you if you swap classes outside of spawn

####   
**bind "shift" "load\_itempreset 0"**  
Binds "shift", or whatever key you would like, to switch to your "A" class loadout. AKA, the b4nny bind. Useful for quickly respawning when standing in your spawn area.

<p class="callout info">You could make binds for all loadout presets like this:  
bind "F1" "load\_itempreset 0;"  
bind "F2" "load\_itempreset 1;"  
bind "F3" "load\_itempreset 2;"  
bind "F4" "load\_itempreset 3;"  
</p>